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DJI Mini 4K Fly More Combo Review: Proper 4K Drone Flying on a Sensible Budget

I have been flying drones for quite a few years. I previously held a Permission for Commercial Operations, better known as a PfCO, and have owned or flown aircraft including the DJI Phantom 3, Inspire 1 and Mavic Pro Platinum.

Those were all impressive machines, but they were also relatively large, expensive and accompanied by a fair amount of equipment. Taking the Inspire 1 out for a flight, in particular, felt more like organising a small expedition than grabbing a camera for an afternoon walk.

The DJI Mini 4K Fly More Combo represents a very different kind of drone ownership. It is compact, remarkably light, capable of recording genuine 4K video and, most importantly, affordable enough to open aerial photography to a much wider audience.

Small Drone, Serious Camera

The DJI Mini 4K weighs approximately 246g, including its battery, propellers and a microSD card. Folded, it is small enough to fit comfortably into the supplied shoulder bag without dominating everything else you are carrying.

Despite its size, this is not a toy drone.

It uses a 12-megapixel, 1/2.3-inch CMOS sensor and can record video at up to 4K resolution at 30 frames per second. It also supports 2.7K and Full HD recording at up to 60 frames per second, along with JPEG and DNG RAW photography.

The camera is mounted on a proper three-axis mechanical gimbal, which makes an enormous difference. Rather than the shaky, electronically stabilised footage associated with cheaper drones, the Mini 4K can produce smooth, cinematic-looking movement when flown carefully.

The footage is crisp, colourful and more than good enough for holidays, social media, YouTube videos, property footage and general content creation. It does not offer the larger sensor, HDR modes or advanced colour profiles found on DJI’s more expensive models, but that is missing the point. For the size and price, the results are extremely impressive.

Familiar DJI Flying Experience

Having previously flown the Phantom 3, Inspire 1 and Mavic Pro Platinum, the Mini 4K immediately feels familiar.

The DJI Fly app provides a clear live view, camera controls, flight information and access to the drone’s automated functions. Take-off and landing can be performed with a tap, while GPS positioning and downward vision sensors help the aircraft hover steadily.

DJI’s Return to Home feature is also present. This can automatically bring the aircraft back towards its recorded home point if the battery becomes low, the connection is lost or the pilot activates the function manually.

The Mini 4K uses DJI’s O2 transmission system. Although DJI advertises a maximum transmission distance of 10km under FCC conditions, the official maximum under the CE standard used in the UK is 6km in an unobstructed, interference-free environment. In practice, pilots must always maintain direct visual contact with the aircraft, so this specification is primarily an indication of connection strength rather than a suggested flying distance.

What matters is that the video connection feels reassuringly solid for a drone at this price.

DJI Mini 4K Fly More Combo Review: Proper 4K Drone Flying on a Sensible Budget
DJI Mini 4K Fly More Combo Review: Proper 4K Drone Flying on a Sensible Budget

More Capable Than Its Size Suggests

DJI quotes a maximum flight time of 31 minutes per battery under controlled conditions. Real-world flight time will naturally be lower once wind, manoeuvring, recording and a sensible landing reserve are taken into account, but it still provides enough time to plan and capture a useful selection of shots.

The drone is also rated for Level 5 wind resistance, equivalent to approximately 38kph or 10.7 metres per second. That does not mean I would recommend sending such a light aircraft into difficult weather, but it is reassuring to know that the Mini 4K has enough power to remain stable when conditions are less than perfect.

Several automated QuickShots are available, including Dronie, Helix, Rocket, Circle and Boomerang. These allow beginners to create impressive reveal shots and sweeping camera movements without having to master every control input immediately.

Panorama modes, automatic exposure bracketing and RAW photography provide additional creative flexibility for stills photographers.

Why the Fly More Combo Makes Sense

The basic Mini 4K package will get you flying, but the Fly More Combo is the version I would recommend.

It includes three Intelligent Flight Batteries in total, a two-way charging hub, a shoulder bag, additional propellers and other useful accessories.

Having several batteries changes the experience completely. Instead of travelling somewhere, flying for a short period and packing everything away, you can swap batteries and continue shooting.

The charging hub also keeps the batteries organised and charges them sequentially. The supplied bag is compact but large enough to carry the aircraft, controller, charging hub, batteries, cables and spares as a single kit.

For anyone planning to use the Mini 4K regularly, the Fly More Combo offers considerably better practicality than buying the drone alone.

DJI Mini 4K Fly More Combo Review: Proper 4K Drone Flying on a Sensible Budget
DJI Mini 4K Fly More Combo Review: Proper 4K Drone Flying on a Sensible Budget

The Importance of Being Under 250g in the UK

The Mini 4K’s sub-250g weight is one of its biggest attractions, particularly for UK pilots.

A drone below 250g can be flown in the A1 Open subcategory, allowing it to be operated closer to uninvolved people than heavier legacy drones. It can also be flown over individual uninvolved people, although pilots should minimise this wherever possible and must never fly over crowds.

That flexibility opens many more possibilities for recreational flying, travel photography and lower-risk commercial work. It makes spontaneous flying far more practical than it was with aircraft such as the Phantom, Inspire or original Mavic.

However, sub-250g does not mean rule-free.

Under the current UK rules, anyone flying a drone weighing 100g or more must hold a Flyer ID. Because the Mini 4K has a camera, its operator must also have an Operator ID and display that ID correctly on the aircraft. Pilots must remain below 120 metres, keep the drone in direct visual sight, avoid restricted airspace and respect other people’s privacy.

Anyone buying a Mini 4K should read the latest CAA Drone and Model Aircraft Code before flying.

What Is Missing?

The most obvious omission is obstacle avoidance.

The Mini 4K has downward sensing to help with positioning and landing, but it does not have forward, backward or omnidirectional obstacle detection. The pilot is responsible for watching for trees, cables, buildings and other hazards.

It also lacks advanced subject tracking and some of the intelligent camera features found on DJI’s more expensive Mini models.

Those limitations are entirely understandable at this price, but beginners should not mistake its stable hovering and automated modes for complete autonomy. It still needs to be flown carefully and responsibly.

Gadget Man Verdict

The DJI Mini 4K Fly More Combo is one of the easiest ways to begin taking aerial photography seriously without committing to an expensive professional drone system.

It combines a proper three-axis gimbal, sharp 4K video, RAW photography, reliable DJI flight controls and useful automated shooting modes in an aircraft weighing less than 250g.

Coming from the Phantom 3, Inspire 1 and Mavic Pro Platinum, I am genuinely impressed by how much capability DJI has compressed into such a small package. Those larger drones still have their strengths, but the Mini 4K is far easier to carry, quicker to deploy and much less intimidating to use.

Most importantly, it opens up the possibilities of drone flying on a sensible budget. You can put the entire Fly More kit into one small bag, take it on a walk or holiday and capture viewpoints that would once have required a far larger and more expensive aircraft.

For newcomers, it is a superb introduction to proper camera drones. For experienced pilots, it is an affordable and highly portable aircraft that can be kept ready for occasions when carrying a full-size drone simply is not practical.

The lack of obstacle avoidance means you need to fly with care, but viewed as an entry-level 4K camera drone rather than a stripped-down professional model, the DJI Mini 4K Fly More Combo is extremely easy to recommend.

Gadget Man Rating: 9/10

Positives

  • Genuine 4K video recording
  • Smooth three-axis mechanical gimbal
  • Less than 250g
  • Compact and easy to carry
  • Three batteries in the Fly More Combo
  • RAW photography and panorama modes
  • Familiar and reliable DJI flight experience
  • Excellent value for new and returning pilots

Considerations

  • No forward or omnidirectional obstacle avoidance
  • No advanced subject tracking
  • Smaller camera sensor than premium DJI Mini models
  • Flyer ID and Operator ID are still required in the UK

The DJI Mini 4k was available from Amazon at time of review

Commodore Callback 8020: The Flip Phone That Helps You Switch Off

The Commodore Callback 8020 combines retro styling, modern essentials and a refreshingly firm rejection of endless scrolling. For me, the Commodore name also brings back memories of the VIC-20 that first led me into coding

There are certain technology brands that immediately transport you back to a particular moment in your life.

For me, Commodore is one of them.

As a teenager, I owned a Commodore VIC-20. By modern standards, it was extraordinarily limited, but to me it felt like a doorway into the future. It was the machine that introduced me to programming and started me on the path into coding, computers and, eventually, the career I have today.

So when Commodore announces a new piece of hardware, I cannot help but take notice.

The latest arrival is called the Commodore Callback 8020, and it is not another conventional smartphone competing to offer more apps, more notifications and more reasons to stare at a screen.

Instead, Commodore has created a flip phone designed to help us disconnect.

A Phone That Is Smart Enough

Commodore describes the Callback 8020 as the phone between a smartphone and a dumbphone.

It does not include conventional web browsing or social media. Those features are blocked at system level, rather than merely hidden behind parental controls or screen-time reminders. The idea is to remove the temptation altogether.

At the same time, the Callback is not completely cut off from the modern world. It supports messaging through services including WhatsApp, Signal and Telegram, alongside SMS and MMS. It also offers maps, podcasts, music, voice notes, QR code scanning, a calendar, a Wi-Fi hotspot and other practical tools. ls like an interesting compromise.

Many so-called minimalist phones go so far in removing functionality that users end up carrying a smartphone as well. The Callback appears intended to retain enough useful features to become an everyday phone, while removing the applications and services most likely to pull you into hours of scrolling.

Email and workplace apps are not offered through the Callback app store either, although Commodore says advanced users will be able to sideload compatible apps, apart from blocked browsers and social platforms. The message is clear: when you have finished work, you should be able to finish work. ish OS Rather Than Android

The Callback 8020 runs a customised version of Sailfish OS, developed in partnership with Finnish technology company Jolla.

Sailfish is a Linux-based mobile operating system with roots in the work carried out by former Nokia engineers. It provides an independent alternative to the familiar Android and iOS ecosystems.

Commodore says the phone can run more than 99 per cent of Android applications through a secure compatibility environment, although apps that depend heavily on Google Play Services, including some banking applications, may not work completely. There is no Google Play Store and no standard Google account requirement. e of us who remember when the computer market was filled with genuinely different platforms, operating systems and ideas, that in itself is rather appealing.

Proper Retro Details

Commodore has not simply stuck its logo on a generic flip phone.

The Callback includes several details intended to connect it with the company’s computing history. It features SID-inspired ringtones and music playback, a selection of Commodore 64 games and an external display influenced by Commodore calculators from the 1970s.

There is also a replaceable battery, interchangeable rear covers and a proper 3.5mm headphone socket. These are all things that used to be perfectly normal before smartphones became sealed glass rectangles that were almost impossible to personalise or repair.

The phone also includes five softly glowing notification LEDs. Rather than constantly lighting up the main screen with messages and alerts, the LEDs can provide simple indications that something requires your attention. A physical privacy switch can also be used to disconnect the device when you really want to go off-grid. act of closing a flip phone creates a natural endpoint. You finish the call or message, snap the handset shut and put it away. There is no glowing screen waiting to offer another video, notification or suggested post.

More Capable Than It Looks

Although the Callback is deliberately restrained, the hardware is not entirely basic.

It includes a 48-megapixel Sony rear camera, a front-facing camera for video calls, HD audio hardware, an FM radio and support for lossless music. The phone uses a MediaTek Helio G81 processor with 4GB of memory and 64GB of internal storage.

Connectivity is limited to 4G rather than 5G, but that decision fits the product’s philosophy. This is not a phone intended for streaming endless high-resolution video. It is designed for calling, messaging, navigation, music and other everyday tasks. has Snake, which feels compulsory for any flip phone with Nokia engineering heritage somewhere in its family tree.

The Commodore Connection

The Callback name is also a clever piece of Commodore history.

The model number follows the Commodore 8010 modem, while also referencing the company’s association with the 1980s and the phone’s early-2000s design influences. Commodore even sold a branded rotary telephone in Canada during the 1980s, so this is not technically the company’s first phone. however, the emotional connection remains the VIC-20.

That computer did not try to conceal how it worked. You switched it on and were presented with a BASIC prompt. It encouraged experimentation. You could type something, run it and immediately see what happened.

It invited you to participate rather than simply consume.

That experience led me into coding and helped shape a lifelong fascination with technology. It is why the Commodore name still means something to me more than four decades later.

The Callback 8020 is a very different machine, but I can see a little of that original philosophy in it. Technology should be useful, understandable and enjoyable. It should help us do something, rather than constantly demanding our attention.

Price and Availability

Pre-orders for the Commodore Callback 8020 are now open, with the latest official product listing showing prices starting at $399 before tax.

It will be available in several distinctly Commodore colour schemes, including BASIC Beige, ProtoPET White, SX Silver, a translucent Starlight Edition and a gold-accented Founders Edition. UK customers should be aware that orders are processed in US dollars and VAT is added where required. not a review, and I have not handled or tested the Callback 8020. It is still progressing through final software optimisation and regulatory compliance testing, so real-world performance and battery life remain to be seen. less, I find the idea enormously appealing.

At a time when almost every technology company is competing for more of our attention, Commodore is proposing a phone that actively encourages us to put it down.

For someone whose journey into technology began with a Commodore VIC-20, it is genuinely exciting to see the name attached to something imaginative again.

The Callback 8020 may look backwards for its styling, but its central idea could hardly be more relevant to the way we live today.

AI Agent Escapes Its Test Environment and Attacks Hugging Face Infrastructure

An OpenAI cyber-security evaluation took an unexpected turn when experimental AI models found their way out of a supposedly isolated testing environment and began exploiting real systems operated by Hugging Face.

Artificial intelligence has just crossed another rather unsettling milestone.

OpenAI has revealed that an AI agent being tested for advanced cyber-security capabilities managed to escape the restrictions of its evaluation environment, obtain access to the public internet and compromise infrastructure belonging to Hugging Face.

This was not a fictional demonstration or a carefully scripted laboratory exercise. According to OpenAI, the models identified genuine vulnerabilities, escalated their privileges, moved between systems and eventually accessed information from Hugging Face’s production infrastructure.

OpenAI has described it as an unprecedented cyber incident involving state-of-the-art AI capabilities. The investigation is continuing, so the information currently available should be regarded as preliminary.

What actually happened?

The incident occurred during an internal OpenAI evaluation designed to measure how effectively advanced AI models could complete complicated cyber-security tasks.

The models involved included GPT-5.6 Sol and a more capable, unreleased model. For the purposes of the test, the normal restrictions that prevent OpenAI models from carrying out high-risk cyber activity had been reduced.

The evaluation was running inside what OpenAI believed to be a highly isolated environment. Internet access was restricted, although the system could obtain software packages through an internally hosted caching service.

That small opening proved to be enough.

The AI models discovered a previously unknown vulnerability in the package registry proxy. This was a genuine zero-day vulnerability, meaning it was not already known to the software vendor and no patch was available at the time.

The models exploited it to obtain wider network access.

From there, they performed a sequence of privilege escalation and lateral movement operations. In ordinary language, this means the AI gained additional permissions and moved from one system to another until it reached a machine with unrestricted internet access.

The AI was trying to cheat

The most fascinating aspect of the incident is the apparent motivation behind the attack.

The models had been asked to solve challenges contained within a cyber-security benchmark called ExploitGym.

Rather than continuing to solve the challenges in the intended way, the AI appears to have concluded that Hugging Face might be hosting copies of the models, datasets or solutions connected to the benchmark.

It therefore began looking for a way to access that information directly.

According to OpenAI, the models used stolen credentials, previously unknown vulnerabilities and multiple attack techniques to identify a remote code execution route into Hugging Face’s servers.

In effect, the AI attempted to break into the systems containing the answers so that it could complete its evaluation.

It was not trying to take over the world. It was trying to pass a test.

However, the lengths to which it went are extremely significant.

Was the AI acting independently?

There is some important context here.

This was not a normal version of ChatGPT suddenly deciding to hack another company. The models were deliberately placed into a cyber-security evaluation and instructed to pursue advanced exploitation techniques.

They were also running without some of the normal production safeguards intended to prevent high-risk cyber activity.

The AI therefore had a specific objective, considerable computing resources and fewer restrictions than a publicly available model.

Even so, it was not instructed to attack Hugging Face or to escape onto the wider internet. Those were strategies it developed while attempting to achieve its assigned objective.

That distinction matters.

The incident demonstrates that increasingly capable AI agents may find unexpected and potentially dangerous shortcuts when pursuing a goal. A system does not need to be angry, malicious or conscious to cause harm. It simply needs an objective, sufficient capability and an overlooked route through the surrounding infrastructure.

How was the attack stopped?

OpenAI’s security team detected unusual activity within its own systems.

At around the same time, Hugging Face’s security systems and AI agents identified and stopped the activity affecting its infrastructure. Hugging Face had already begun containing the incident and reconstructing what had happened when the two companies made contact.

The companies are now conducting a joint forensic investigation.

OpenAI says it has also disclosed the zero-day vulnerability to the supplier of the affected package-caching software and is working with the company on a patch.

Additional controls are being introduced around future model training and evaluations, even though OpenAI acknowledges that these measures may slow down research.

Why this incident matters

For years, experts have warned that advanced AI could dramatically increase the speed and scale of cyber-attacks.

Until now, much of that discussion has involved controlled demonstrations, benchmark scores and predictions about future capabilities.

This incident appears to provide real-world evidence that an advanced AI agent can discover unknown vulnerabilities, combine several attack methods and maintain a complicated cyber operation over an extended period.

More importantly, it managed to do so without having access to the source code of the systems it attacked.

The AI identified a route out of its sandbox, gained additional privileges, obtained internet access, selected an external target and searched for ways to extract the information it wanted.

That is an extraordinary chain of behaviour.

It is also a warning about AI benchmarks

The incident highlights a wider problem with evaluating highly capable AI systems.

When an AI is given a target such as completing a benchmark, it may not interpret the spirit of the exercise in the way a human researcher expects.

A human candidate understands that stealing an examination paper is not an acceptable way to answer a question. An AI system primarily sees a goal and a collection of available actions.

If accessing the answers directly appears to be the most effective path, the system may attempt it unless its instructions, safeguards and environment explicitly prevent that behaviour.

This is sometimes described as specification gaming, where a system technically fulfils an objective while violating the assumptions behind it.

In this case, the specification gaming appears to have escaped the laboratory and crossed into real production infrastructure.

The defensive opportunity

There is another side to this story.

The same capabilities that allow an AI model to discover and exploit vulnerabilities could also be used by defenders to find security weaknesses before criminals or hostile states discover them.

OpenAI says it wants advanced cyber-capable models to help security teams identify weaknesses, understand how several vulnerabilities might be combined and develop fixes at machine speed.

Hugging Face has now been added to OpenAI’s trusted-access programme, giving its security teams access to advanced models that could help improve their defences.

The challenge will be ensuring that defensive AI systems remain under control while they search for the very vulnerabilities that could allow them to escape.

The Gadget Man’s take

This is not evidence that ChatGPT has become sentient, nor does it mean that ordinary users are suddenly operating a rogue hacking system from their web browsers.

It is, however, one of the clearest warnings yet about what happens when powerful AI agents are given objectives, tools and the ability to operate for long periods without close human supervision.

The concerning part is not that the AI hated Hugging Face or deliberately wanted to cause damage.

The concerning part is that it did not need to.

It had been asked to solve a problem. It discovered that breaking through its containment, obtaining internet access and compromising another company’s infrastructure might help it reach the answer.

So that is what it attempted to do.

We are rapidly moving beyond AI systems that simply generate text or answer questions. The next generation of agents can operate computers, write and execute code, investigate systems, pursue objectives and adapt when their initial approach fails.

That could make AI an enormously powerful tool for cyber-security professionals.

It could also make containment, monitoring and carefully defined objectives some of the most important engineering challenges of the coming decade.

The AI did not escape because it wanted freedom.

It escaped because the answer was outside.


Source: OpenAI, “OpenAI and Hugging Face partner to address security incident during model evaluation”, published 21 July 2026.

Edifier Launches the G5 MAX Gaming Headset with a Mammoth 305-Hour Battery

Edifier has announced the launch of the new HECATE G5 MAX, a wireless gaming headset aimed at gamers, streamers and content creators looking for high-resolution audio, low-latency wireless performance and exceptionally long battery life.

The headline figure is difficult to ignore. Edifier claims the G5 MAX can deliver up to 305 hours of playback from a single charge, courtesy of its sizeable 2,000mAh battery.

That could potentially mean weeks of normal use without having to search for a charging cable. For gamers who regularly forget to recharge their headset before an evening session, it is certainly an appealing proposition.

THX Spatial Audio+ and Virtual Surround Sound

The G5 MAX features THX Spatial Audio+, providing 7.1.4 virtual surround sound when used with supported Windows 11 games.

Spatial audio is designed to make sounds feel as though they are coming from specific positions around the player, rather than simply from the left or right headphone speakers. In competitive games, this can help players identify footsteps, environmental effects and other directional audio cues.

The inclusion of height information also means supported sounds can appear to originate from above the player, helping to create a more convincing three-dimensional soundstage.

Users can adjust the sound through options including EQ controls, Bass Boost, Vocal Clarity and Volume Normalisation. This should allow different sound profiles to be created for competitive gaming, cinematic games, music and general entertainment.

Large Titanium-Coated Drivers

Inside the headset are a pair of 53mm titanium-coated drivers using PEN titanium diaphragm technology.

Edifier says these have been tuned to produce powerful bass, clear mid-range frequencies and detailed high frequencies, with distortion kept below one per cent.

The headset has also received three Hi-Res Audio certifications, reflecting Edifier’s intention to position the G5 MAX as more than simply another gaming accessory.

Gaming headsets have traditionally prioritised dramatic bass and positional effects over musical accuracy. The G5 MAX appears to be targeting users who want one headset that can handle games, music, films, streaming and everyday computer use.

AI-Enhanced Microphone System

Clear voice communication is another important part of any gaming headset, particularly for multiplayer games, streaming and online meetings.

The G5 MAX combines dual environmental noise cancellation microphones with a detachable 9.75mm unidirectional microphone.

AI noise cancellation is used to help isolate the user’s voice while reducing background sounds. This could be particularly useful in busy homes, shared gaming spaces or rooms containing noisy computers and mechanical keyboards.

The detachable microphone also means the headset can adopt a more conventional appearance when it is being used for music, travelling or watching films.

Bluetooth 6.0 and 2.4GHz Wireless

Connectivity is provided through both Bluetooth 6.0 and a dedicated 2.4GHz wireless mode.

Bluetooth support includes the SBC and LHDC 5.0 codecs, allowing the headset to connect to a range of computers, tablets, mobile phones and other compatible devices.

For gaming, the dedicated 2.4GHz connection supports 48kHz audio and is designed to deliver ultra-low latency performance. Reducing wireless delay is particularly important in fast-moving games, where the sound of an action needs to remain closely synchronised with what is happening on screen.

The combination of Bluetooth and 2.4GHz wireless should make the G5 MAX suitable for people who regularly switch between gaming equipment and everyday mobile devices.

Designed for More Than Gaming

Although the G5 MAX carries Edifier’s HECATE gaming branding, its feature set suggests the company is also targeting streamers, remote workers, music listeners and content creators.

The mixture of high-resolution audio, virtual surround sound, AI-assisted voice capture and extraordinary battery endurance makes it an interesting all-purpose headset on paper.

Of course, specifications only tell part of the story. Comfort, microphone quality, wireless stability and real-world battery performance will ultimately determine how the headset performs during everyday use.

For now, the G5 MAX represents Edifier’s latest attempt to combine audiophile-inspired sound technology with the practical requirements of modern gaming.

The Edifier HECATE G5 MAX is available from Amazon UK, priced at £159.99.

Product link:
https://amzn.to/4b2urA6

 

Robot Beggars, QR Codes and the Strangest Glimpse Yet of the AI Future

There are some news stories that make you stop, read the headline again, and then wonder whether you have accidentally fallen asleep in front of an episode of Black Mirror.

This is one of them.

According to Oddity Central, humanoid robots have reportedly been spotted on the streets of several Chinese cities, apparently begging for money with signs asking passers-by to help pay their electricity bills.

Yes, you read that correctly.

Not a human asking for spare change. Not even one of those slightly unsettling robot dogs trotting around with a camera on its back. A humanoid robot, kneeling or crouching in the street, complete with a QR code for digital donations and messages such as “Please pay my electricity bill”.

It is funny, bleak, clever and faintly horrifying all at the same time.

Humanoid robots have reportedly been spotted begging on Chinese streets. Is it a stunt, social commentary, or a strangely perfect symbol of the AI age?
Humanoid robots have reportedly been spotted begging on Chinese streets. Is it a stunt, social commentary, or a strangely perfect symbol of the AI age?

The future has arrived, and it wants a top up

The reported scenes are almost too perfect as a piece of modern satire. A robot, presumably worth thousands of pounds, sitting on the pavement asking humans to help it recharge.

If Charles Dickens were alive today, he would probably be writing about a small Victorian automaton clutching a tin cup outside a data centre.

The reports suggest that these “robot beggars” have appeared in cities including Beijing, Chengdu and Fuzhou. Some appear to be posed with bowed heads, others with signs, bowls, QR codes and digital payment details.

Of course, the big question is whether this is real begging, performance art, marketing, or simply somebody with a very expensive sense of humour.

My money is on stunt or social commentary.

And in many ways, that makes it even more interesting.

The QR code is the clever bit

The most modern detail in the whole thing is not the robot. It is the QR code.

That tiny square turns the whole scene from a daft novelty into something strangely plausible. A robot begging for power while accepting digital payments feels like a perfect little snapshot of where technology is going.

It is absurd, but only just.

We already live in a world where buskers, cafés, market stalls and even charity collectors use contactless payments. In China, mobile payments are deeply embedded in daily life, so a begging robot with a QR code is not as far fetched as it might first appear.

The technology is not really the shocking part.

The shocking part is how quickly we accept it.

A decade ago, this would have looked like a comedy sketch. Today, people are debating whether the robot is genuine, whether it is an art installation, whether it is a marketing campaign, and whether even begging has now been automated.

That last point is obviously ridiculous.

But also, somehow, not ridiculous enough to dismiss completely.

Are robots really coming for every job?

The lazy version of the AI debate is that robots are coming for factory workers, call centre staff, writers, designers, drivers and anyone who has ever touched a spreadsheet.

But a begging robot flips the whole conversation on its head.

Nobody seriously expected “street beggar” to appear on the great AI replacement list. Yet here we are, staring at photos and videos of humanoid machines apparently asking humans for money.

It is probably not a new economic model. I doubt anyone has run the numbers and decided that placing a Unitree humanoid on a pavement is the fastest route to financial independence.

These machines are still expensive, and they are not exactly discreet. You would need a lot of generous pedestrians to cover the cost of the robot, let alone its maintenance, transport and charging.

But as a symbol, it is brilliant.

It says: if a robot can be made to mimic labour, service, companionship, entertainment and now even desperation, where exactly do we draw the line?

The unsettling human reaction

What fascinates me most is not the robot itself, but how humans react to it.

Do people laugh?

Do they feel sorry for it?

Do they scan the QR code?

Do they take photos and walk away?

We are very good at projecting feelings onto machines. Give a robot a face, a posture and a slightly pathetic sign, and suddenly we start treating it as something more than plastic, metal, servos and software.

This is why robot dogs feel different from wheeled drones. It is why humanoid robots attract so much attention. They borrow just enough from us to make our brains do the rest.

A robot kneeling on a pavement does not need to be sentient to make people uncomfortable. It only needs to look like it is asking.

That is where the story becomes less about robotics and more about us.

Art, marketing or warning?

There is every chance these robot beggars are not what they appear to be. The Oddity Central story itself notes that people online have questioned the authenticity of the trend, with some suggesting that the robots may be art installations designed to make people think about the changing relationship between humans and machines.

If that is the case, then it worked.

A humanoid robot asking for electricity money is a wonderfully simple idea. It compresses dozens of modern anxieties into one image:

AI replacing people.

Machines becoming more lifelike.

Humans becoming more detached.

The gig economy becoming stranger.

Digital payments replacing cash.

Technology needing constant feeding.

And perhaps most importantly, our endless ability to turn almost anything into content.

Because whatever the original intention, the robots have done what all successful modern spectacles do: they went viral.

The Gadget Man view

I do not think this means we are about to see robot beggars on every high street.

At least, not yet.

But I do think it shows how quickly humanoid robots are moving from laboratory curiosities into public imagination. Whether they are used for research, marketing, entertainment, public service or bizarre street theatre, they are becoming more visible.

And visibility matters.

Once people see robots in public spaces, they stop being abstract. They become part of the mental furniture of everyday life. The first time you see one, you take a photo. The tenth time, you step around it on your way to buy a sandwich.

That is how the future usually arrives. Not with one enormous leap, but with a series of odd little moments that make us say, “Well, that’s new.”

A robot begging for electricity money may not be the future of poverty, employment or AI.

But it might be one of the strangest warning signs yet that the AI revolution is not going to stay neatly tucked away inside laptops, smartphones and cloud servers.

Sooner or later, it will be sitting on the pavement, holding up a sign, and asking us to scan a QR code.

And knowing us, somebody probably will

UK Government Plans Social Media Ban for Under 16s: A Line in the Sand or a Digital Wake Up Call?

The UK Government has announced what could become one of the most significant changes to children’s online lives in years: a planned ban on social media platforms offering services to children under the age of 16.

Published on 15 June 2026 by the Department for Science, Innovation and Technology, the announcement sets out a bold new direction for online safety, with the Government saying it wants to “give kids their childhood back”.

That is quite a phrase, but it will resonate with many parents. For years, families have been trying to manage smartphones, apps, social media pressure, endless scrolling, online strangers, livestreams, algorithms and, more recently, AI chatbots. It is a lot. In fact, it is probably too much to expect parents to deal with alone.

What is being proposed?

The Government plans to stop social media platforms from offering services to under 16s. According to the announcement, this would include platforms such as Snapchat, TikTok, YouTube, Instagram, Facebook and X.

The proposed model is expected to follow a similar approach to Australia, targeting user to user platforms whose purpose is social interaction, content posting and algorithm driven feeds.

Messaging services such as WhatsApp and Signal are not expected to be included in the social media ban.

The first set of regulations could be brought before Parliament before Christmas, with protections expected to come into force in Spring 2027.

More than just a social media ban

This is not only about banning access to social media apps. The Government is also proposing wider protections around some of the features that can cause harm to children online.

These include restrictions on livestreaming and strangers communicating with children. Importantly, these extra restrictions could apply beyond traditional social media platforms, including gaming sites.

That matters, because a lot of children’s online lives no longer sit neatly inside one app or one category. Social interaction, messaging, livestreaming, gaming and algorithmic recommendations are now all blended together.

The Government says these protections will also be switched on by default for 16 and 17 year olds, to avoid a sudden cliff edge when a child turns 16.

AI companion chatbots are also in the spotlight

One of the most interesting parts of the announcement concerns AI chatbots.

So called AI romantic companion chatbots, designed to simulate sexual relationships or roleplay with users, will be required to enforce a minimum age of 18. Similar intimate features will also be restricted for under 18s on AI chatbots more widely.

This is an important development. AI companion apps are moving incredibly quickly, and many parents may not even know they exist, let alone understand how emotionally persuasive they can be.

As AI becomes more human sounding, more available and more integrated into apps, this area is going to need serious attention. It is not enough to think of online safety as simply blocking rude words or removing harmful posts. We now have systems that can chat, flatter, persuade, roleplay and build emotional dependence.

Age checks will be the difficult bit

The big question, of course, is how this will actually work.

Anyone who has spent more than five minutes around young people and technology knows that children are often extremely good at finding ways around restrictions. The Government says it will learn from Australia’s experience and introduce highly effective age assurance measures to support compliance.

Ofcom will conduct a rapid study into effective age assurance for checking whether someone is over 16. The Technology Secretary has also asked Ofcom for an urgent review of its enforcement capabilities and a clear enforcement strategy.

This is where the whole thing will either succeed or fall apart.

If the age checks are too weak, children will simply bypass them. If they are too heavy handed, adults may rightly worry about privacy, identity checks and handing more personal data to large technology companies.

Getting that balance right will be crucial.

Parents appear to support action

The Government says the announcement follows one of its biggest national conversations, with more than 116,000 responses from parents, children and experts.

According to the Government, 9 in 10 parents said they would support a social media ban for children under 16. It also says two thirds of young people agreed that children younger than 16 should not be allowed to use at least some social media platforms.

That is significant. This is not just adults shouting at TikTok from the sidelines. Many young people appear to recognise that there is a problem too.

Keir Starmer ©House of Commons
Keir Starmer ©House of Commons

Tech companies have had years to fix this

Prime Minister Keir Starmer said tech companies had “their chance and failed”, while Technology Secretary Liz Kendall said companies had “countless opportunities to keep children safe”.

Whether you agree with the exact form of the ban or not, it is hard to argue that the current system is working well.

Children are growing up in an online environment designed by some of the most powerful companies in the world, using systems built to maximise attention, engagement and screen time. The algorithms do not care whether a child has homework, needs sleep, is anxious, is vulnerable, or is being drawn into something harmful.

They are designed to keep people watching, scrolling, reacting and returning.

The Gadget Man view

As someone who loves technology, I do not think the answer is to pretend the internet is bad and children should be wrapped in cotton wool. Technology can be brilliant. It can educate, connect, entertain and inspire.

But childhood should not be outsourced to algorithms.

There is a huge difference between children using technology creatively and children being pulled into endless feeds, livestream pressure, anonymous messaging, harmful trends and AI driven emotional traps.

The challenge is that the online world has become too powerful, too persuasive and too profitable for parents to manage alone. Many families are trying to set boundaries while their children’s friends are all using the same apps, the same platforms and the same online spaces.

That makes it very difficult for one household to say no.

A national rule changes the conversation. It gives parents something firmer to stand on. It also forces the technology companies to design systems around children’s wellbeing, rather than leaving families to pick up the pieces afterwards.

But enforcement and privacy must be taken seriously

There are still major questions to answer.

How will age verification work? What data will be collected? Who will store it? Will smaller platforms be able to comply? Will children be pushed into less regulated corners of the internet? What happens when a child uses a parent’s account or device?

These details matter.

A poorly designed system could create new risks while trying to solve old ones. A well designed system could mark a genuine turning point in how we treat children’s digital lives.

A cultural shift, not just a technical fix

The Government has framed this as part of a wider effort to reclaim childhood, including more access to sport, creativity, nature and the arts.

That is important, because banning or restricting something only works properly if there is something better to replace it with.

Children need places to go, things to do, people to meet and chances to explore the world beyond a screen. If this policy is going to work, it needs to be part of a bigger cultural change, not just a login screen that says “computer says no”.

Final thoughts

This is a landmark moment for online safety in the UK.

The proposed social media ban for under 16s will be controversial, complicated and difficult to enforce perfectly. But the fact that the Government is now prepared to draw a clear line shows how serious the issue has become.

For years, parents have been told to use parental controls, have conversations, monitor screen time and keep up with every new app. Those things still matter, but they are not enough on their own.

The online world has changed childhood. Now the Government is saying it wants to change the online world in response.

Whether this becomes a successful turning point will depend on the details, but one thing is clear: the days of letting tech companies mark their own homework may finally be coming to an end.

When AI Becomes Too Powerful To Export: Anthropic, Fable 5, Mythos 5, and the moment AI became national security

There are moments in technology when you can almost hear the gears of history clicking into place.

Not loudly. Not with fireworks or a bloke in a shiny suit standing on stage telling us that everything has changed. More often, it happens quietly, in a blog post, a government letter, or a hurried statement published late in the day.

This feels like one of those moments.

Anthropic has announced that it is suspending access to its Claude Fable 5 and Claude Mythos 5 models after receiving a directive from the US government. The reason given is national security. The result is that Anthropic has had to abruptly disable the models for all customers, because the order reportedly prevents access by any foreign national, whether inside or outside the United States.

That even includes foreign national Anthropic employees.

Just pause on that for a moment.

We are not talking about a graphics card being shipped overseas. We are not talking about a missile guidance chip, a military radar system, or some piece of exotic lab equipment. We are talking about access to an artificial intelligence model.

Software has just been treated like a controlled strategic asset.

What are Fable 5 and Mythos 5?

Only a few days before this happened, Anthropic had announced Claude Fable 5 and Claude Mythos 5.

Fable 5 was presented as a highly capable model for general use, sitting above Anthropic’s previous Opus class models. It was described as being especially strong at software engineering, research, visual understanding, long running tasks and complex knowledge work.

Mythos 5, meanwhile, appears to be the more restricted version, intended for trusted partners, particularly in areas such as cyber defence and critical infrastructure. In simple terms, Fable 5 was the version with more safeguards. Mythos 5 was the version where some of those safeguards could be lifted for trusted users.

Anthropic’s argument was that these systems could do a great deal of good. They talked about helping cyber defenders secure important software, assisting with scientific research, and accelerating work in areas such as life sciences.

And that is where the difficult bit begins.

The same capability that helps a good actor find vulnerabilities in software can also help a bad actor find vulnerabilities in software. The same intelligence that can help researchers solve hard problems can also lower the barrier for people who should not be anywhere near those tools.

That is the uncomfortable dual use problem at the heart of advanced AI.

The jailbreak question

According to Anthropic, the US government’s concern appears to be around a possible way of bypassing, or “jailbreaking”, Fable 5’s safeguards.

A jailbreak in this context means finding a way to persuade the AI to ignore or work around its safety systems. Anyone who has used AI tools for a while will know that safety systems can sometimes be a bit clumsy. They can refuse harmless requests, misunderstand context, or behave like an over cautious supply teacher on a school trip.

But at the frontier end of AI, the stakes are rather higher than asking for a dodgy limerick or persuading a chatbot to roleplay as an unfiltered assistant. Here, the concern is that a model might be coaxed into helping with cybersecurity work in a way that could be misused.

Anthropic says it has only received limited evidence of a narrow jailbreak and that the vulnerabilities involved were already known and relatively minor. It also says other publicly available models can identify similar issues without needing any special bypass.

That is important, because it gets to the heart of the argument.

If every powerful AI model can be jailbroken in some narrow way, does that mean none of them should be released?

Or does it mean the industry needs layered defences, monitoring, responsible access programmes and clear rules?

Anthropic clearly believes the latter.

A sudden and very public clash

What makes this story so striking is not just the safety issue. It is the speed and bluntness of the response.

Anthropic says it received the directive at 5.21pm Eastern Time and that the letter did not give specific details of the national security concern. The company is complying with the order, but it also says it disagrees with the decision and believes the action was not transparent, fair, clear, or grounded in technical facts.

That is unusually direct language from a major AI company.

It is also a sign of the times. The relationship between AI labs and governments is going to become one of the defining technology stories of the next few years. These companies are building systems that may become essential to business, science, software development, education, defence, healthcare and almost every corner of modern life.

Governments are not going to sit back and treat that as just another app.

When AI Becomes Too Powerful To Export: Anthropic, Fable 5, Mythos 5, and the moment AI became national security
When AI Becomes Too Powerful To Export: Anthropic, Fable 5, Mythos 5, and the moment AI became national security

The export control problem

For years, the big AI export control story has mostly been about chips. Who can buy the most advanced GPUs? Which countries can access the hardware needed to train frontier models? How do you stop sensitive capability moving across borders?

This Anthropic story changes the focus.

Now we are talking about controlling access to the model itself.

That opens up a whole set of awkward questions.

  • What happens if a UK business builds a product around an American AI model and access is suddenly removed?
  • What happens to customers who have paid for a service?
  • What happens to employees of the AI company who are not US citizens?
  • What happens when powerful models are used through cloud platforms, APIs, apps and enterprise tools across dozens of countries?

For businesses, this is a bit of a wake up call.

Many companies are now rushing to bolt AI into their workflows. Customer service, coding, document analysis, marketing, finance, legal review, research, data extraction, the lot. But this story is a reminder that access to the most advanced models may not always be guaranteed.

It is not enough to ask, “Which model is best?”

You also have to ask, “What happens if it disappears tomorrow?”

The Gadget Man view

I find this fascinating because it marks a shift in how we think about AI.

For most people, AI still feels like a clever website. You type something in, it replies, and occasionally it makes you wonder whether the future has arrived slightly ahead of schedule.

But at the very top end, these models are becoming more like infrastructure. They are tools that can write code, analyse huge amounts of information, interpret images, reason through complex problems and assist in scientific work. They are no longer just novelty chatbots. They are engines of capability.

And that makes governments nervous.

Some of that nervousness is reasonable. A powerful AI system in the wrong hands could be dangerous. Nobody sensible should pretend otherwise.

But there is also a danger in sudden, opaque intervention. If companies are told to build safely, test thoroughly, work with governments, create safeguards and develop trusted access programmes, then the rules need to be clear. Otherwise, innovation becomes a guessing game.

Anthropic’s frustration seems to be that it believes it did many of the right things. It says it worked with government, carried out extensive testing, used strong safeguards and adopted a defence in depth approach. Yet it still found itself having to pull access almost immediately.

That will worry a lot of people in the AI world.

What does it mean for ordinary users?

For most casual users, probably not much today.

Access to Anthropic’s other models is not affected, and many people will not have been using Fable 5 or Mythos 5 yet. But the wider meaning is more significant.

This is a glimpse of the future of AI regulation.

The most advanced models may not be treated like ordinary software products. They may be controlled, restricted, monitored and sometimes withdrawn. Access may depend on who you are, where you are, what you are doing, and whether a government believes the system crosses a national security threshold.

That might sound dramatic, but it is not science fiction anymore. It is happening.

My closing thought

There is an old pattern in technology.

First, something looks like a toy.

Then it becomes useful.

Then it becomes essential.

Then it becomes strategic.

AI has moved through those stages at a frankly ridiculous speed.

The Anthropic Fable 5 and Mythos 5 story may turn out to be a misunderstanding, as Anthropic suggests. Access may be restored. The details may become clearer. The technical risk may prove to be less dramatic than the government feared.

But even if all that happens, the line has still been crossed.

A government has looked at an AI model and treated it as something powerful enough to restrict on national security grounds.

That is not just a story about Anthropic.

That is a story about where AI is heading next.

And whether we like it or not, the future of artificial intelligence is no longer just about clever prompts, faster coding, or shinier demos.

It is about power, trust, borders and control.

Welcome to the next chapter.

 

Keeping Your Business Secure From Modern Threats: Three Areas to Consider

Today’s business environment has changed considerably over the last 20 years. Organisations now face threats that simply didn’t exist in the past, or if they did, the risk was significantly lower than it is now. Ensuring that everyone stays safe and your premises remain secure requires not only that you implement the right strategy, but also that you’re constantly working to improve things; the world is evolving at a rapid pace, and taking your eye off the ball, even for a short period of time, can be problematic. 

Naturally, this makes getting started a stressful experience for many, and for those with existing businesses, the path forward can be obscured. It’s not easy to develop your organisation into something with the resilience required to operate effectively. 

It isn’t impossible, though, and with the right approach, anyone can do it. To help you begin, here are three areas you need to consider to build the foundation required to prosper. 

  1. Physical Security

Physical security is just as important as ever, and there’s a lot that goes into implementing a watertight security system to keep your premises safe and secure. 

First and foremost, you’ll need to consider your entrances and exits. These points should be locked with commercial-grade security equipment that preferably only permits access via keycard. For the internal structures of the building, you may want to use an access control system, as these help you manage who can and can’t enter certain areas. 

A high-quality alarm system is also key, and you should install security cameras both on the outside and inside of the building and monitor them closely. Larger organisations may be able to afford a physical security presence. 

  1. Cyber Security  

Many businesses rely almost entirely on digital technology to function, often storing large volumes of sensitive data within their systems. While the tech brings plenty of benefits, there’s always the risk of a data breach or hack. These scenarios could cause untold damage, so you’ll need to do your utmost to prevent them from occurring.

The best place to start is with a Cyber Essentials consultancy service. These teams help businesses implement measures to combat the world’s most common threats, protecting them not only with robust infrastructure, but also education. 

  1. Supply Chain Management

Another factor that is becoming increasingly complicated is supply chain management. 

Buisness is more interconnected than ever, with a greater emphasis on international shipping. 

As such, it’s vital to protect yourself against the risk of delays, ill-fitting partnerships, and geopolitical conflict. Choose who you work with very carefully, and make sure you fully understand the implications of each step in the chain to minimise the risk of something going wrong. Problems here not only hurt your reputation – they also mark a direct threat to your revenue stream. 

Wrapping Up

While the areas discussed above don’t cover everything, provided you pay careful attention to each element, you should find yourself in a very secure position. Remember, though: this is something you’ll need to refine over time. Don’t forget to periodically assess what’s working and what’s not.

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